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# Overview
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XX means the first set of 2 digits of the map
YY means the second set of 2 digits of the map
ZZ means the third set of 2 digits of the map

For m60_ maps, the XX is 10

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# Adding a Corpse Treasure
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Requirements:
- Asset: a target asset to hold the treasure, normally AEG099_610, which is the corpse model
- Treasure: setup the treasure

# Treasure properties
EventID:            Needs to be unique
PartName:           Name of the collision or map piece the corpse is on
TreasurePartName:   Name of the corpse asset, e.g. AEG099_610_9000
ItemLotID:          the ItemLotParam_map row id to use
InChest:            0

# Asset properties
UnkPartNames[]      Name of the collision that the asset sits on
UnkT58:             Sets the idle pose animation
                    - 1, 2, 3, 12, 20, 21, 31, 32
                    - 101000, 101001, 101002, 101003, 
                    - 101011, 101012
                    - 101020, 101022
                    - 101031, 101032
                    - 201001, 201002, 201021
                    